| Pioneer | A balanced Job every player starts with |
| Warrior | High HP, Physical ATK, and Physical DEF, but low Magic DEF |
| Ranger | Specializes in Speed, acting first and often |
| Mage | Excels in Magic ATK and Magic DEF |
| Cleric | A defensive specialist with high Magic DEF and HP |
| Skirmisher | A dual-wielding master who boosts both hands' offense |
| Tactician | A commander who turns enemy hits into tactics and limits damage |
| Heavy Knight | A shield master who boosts the left hand's defense |
| Thespian | An unusual all-rounder who greatly boosts your stronger attack type |
| Warden | A frontline guardian who parries minor attacks |
| Arbiter | A judge who builds Judgment by casting more magic |
| Vanguard | An offensive specialist built entirely around two-handed Criticals |
| Sage | A wise sage who heals wounds after battle |
| Spellblade | Wields sword and magic in both hands, greatly boosting both hands' offense |
| Hawkeye | A master marksman who raises ranged-weapon Critical rate |
| Paladin | A holy knight who protects with shield and prayer, greatly boosting left-hand defense and Shield mitigation |
| Duelist | A duelist who attacks and defends with two swords. Higher Physical ATK also raises Physical DEF and Magic DEF. |
| Barrier Mage | A mage who raises barriers with two staves. Higher Magic ATK also raises Physical DEF and Magic DEF. |
| Blade Dancer | A dancer wielding twin blades. Builds high Perfect Evasion with Sword Dance and counters with both blades after each dodge. |
| Fulminator | A gunner who analyzes enemy defenses and boosts Physical ATK with elemental rounds and A Boost |
Comments & Improvement Suggestions
Comments are also reviewed regularly. Feature requests will be considered separately.
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