初めての方へのページを読んでみたのですが最初の方のスキルビルドで詰まった時どこからコツコツ周回して良いかが分からないので参考レベルや極や螺旋を先に回った方が良い場所の例を出して欲しい
反映先: How to progress and a guide by Lv range 確認できた内容を反映しました。仕様の一部は確認中です
Summary
We’ll organize the starting points for each Lv range and the common enhancement features. Player reports on strategies are distinguished from publicly available game data on features, conditions, and values.
In response to a player asking where to farm EXP after reaching Tangerine, one suggestion was to choose a place they could run comfortably, and to consider slightly earlier Stages if they also wanted to farm Equipment. The player asking for advice decided to combine leveling with farming Photosynthetic Clearwing Moths. This is presented as a player experience about choosing a farming location based on your goals, not as a definitive fastest farming location measured by EXP per hour.
Lv ranges are divisions to help you find articles. Your Lv alone does not determine which Stage you can reach or the best build. Gameplay advice is presented as player feedback, while official specifications cover publicly available features, conditions, and values.
Even Equipment with the same name can have different Quality (%) for each item. Quality affects base stats and the activation rate of Properties. The basic Quality range is 50–100%, with bonuses for higher difficulties (Hard +100, Extreme +200, Spiral +300).
Quality is a value for each individual item. Grade is shown as “G”; base stats and bonuses increase according to the Grade. Rarity is a category such as Rare, Epic, or Legendary. Some Equipment-specific Properties state that their activation rate increases based on Quality and Rarity.
| Crafting | Unlock condition | What you can do |
|---|---|---|
| Reforge | Clear the Lomos Riverside Water Cavern | Use Shards to reroll 1 Modifier slot, then compare the old and new values before choosing. |
| Limit Break | Clear the Kamuri Mine Tunnels | Use Equipment with the same name and Grade as material to increase its level by +1 (up to +99). The increase gradually slows, reaching about 3.1x at +99. |
| Fusion | Clear the Gram Snowfield Ice Cavern | Transfer Properties from the material Equipment. Success rates are 2nd=15%, 3rd=10%, and 4th=5%. |
Equipping a Sub in your left hand grants a Shield equal to 20% of your combined Physical DEF and Magic DEF at the start of each Floor and each time you act. The Shield can build up to 20% of your max HP. When you take an attack, the Shield absorbs up to 65% of the damage, and the rest is dealt to your HP. Poison and Burn damage bypass the Shield and are dealt directly to your HP.
Examples of specific combinations are collected in Equipment combinations and build strategy.
Examples of Lv, Equipment, and Set Skills when clearing a Stage can be found in the database under “Stages,” in the “First Clear Data” for the relevant Stage and difficulty. Successful first clears are separate from recommendations for farming locations measured for EXP efficiency.
If I find high-Quality Equipment, do I have to redo its Limit Break?
If the name and Grade match, you can use Limit Broken Equipment to transfer its upgrades. With “High-Quality Transfer,” you can also transfer +99 to a high-Quality item. The Equipment used as material will be consumed.
If I use Limit Broken Equipment as material, how much will the level increase?
“Item’s + value + material’s + value + 1.” For example, if the item is +1 and the material is +9, the result is +11. The maximum is +99.
If I switch to a high-Quality item, will the Fusion effects disappear?
With the current Limit Break and High-Quality Transfer features, Fusion effects are also carried over. If this exceeds the maximum number you can have, you choose which effects to keep. Normal random Modifiers will come from the item kept as the base.
Is it better for Fusion material to have higher Quality?
For Fusion effects with a proc rate, the materials' Quality and Rarity determine the proc rate. The Quality of the Equipment you receive does not affect it.
Can Reforge apply the same random Modifier multiple times?
Two-handed weapons can have the same Modifier applied up to 2 times. On all other equipment slots, the same Modifier cannot appear more than once.
Does Speed only affect normal attacks?
It affects how quickly you act. It also affects effects that trigger when you act, such as granting a Shield, so it is useful for more than just attacking.
Why am I losing HP while I still have Shield remaining?
Normally, Shield absorbs up to 65% of damage. Effects can increase this to a maximum of 100%, but any damage not covered by your Shield is dealt to your HP. Poison and Burn bypass Shield.
Does increasing Physical ATK make Shield Bash stronger?
Shield Bash calculates damage using Physical DEF. It appears as a random Modifier on Subs and Runes, and activates when your Shield absorbs damage.
If my Evasion is 100%, will I always dodge?
The normal Evasion check calculates “Evasion − (opponent's Accuracy − 100)” and uses the result within a range of 0–100%. It does not first round the displayed Evasion down to 100%. With 100% Evasion against an opponent with 130 Accuracy, the chance is 70%; with 230% Evasion against an opponent with 230 Accuracy, it is 100%. Effects such as Offensive/Defensive Stance that disable Evasion, and attacks that always hit, are handled differently.
How can I reduce Wear?
It decreases by 0.5 after each of your actions. Weapon Block increases it, so reviewing your Speed, DEF, and Shield to reduce how often it triggers is another way to manage it. Effects that reduce harmful stacks cannot remove it.
Can I defend against Poison and Burn?
“Prayer of Purification” and Equipment effects such as “Molting” can help. Their conditions and the amount they reduce differ, so check their descriptions and combine them as needed.
Why can low-Quality Equipment drop in Paradox?
In Paradox, the maximum Quality increases with Runs, but the minimum remains at 50%. You are not guaranteed high-Quality drops every time, even after many Runs.
| Goal | How to choose |
|---|---|
| I want more EXP | 制覇済みの候補で、1周のEXPだけでなく勝率と所要時間も比べます。最新ステージが常に最高効率とは限りません。 |
| I want to collect specific Equipment | Check where it can be obtained in the Equipment List, then choose a location and difficulty where it drops. |
| I want to make my Equipment stronger | Collect high-Quality items or Limit Break materials in a location you can run reliably. Compare not only Rarity but also G, Quality, +, and unique effects. |
Can I ever fail to land a Critical hit with a Critical rate of 100% or higher?
Yes. In the normal Critical check, the attacker's rate is capped at 100% before the opponent's Critical resistance is subtracted. Against an opponent with 50% resistance, the chance used for this check is 50% whether your displayed rate is 100% or 150%. This is different from individual effects that guarantee a Critical hit.
Does “Leap” activate when Evasion is 0 due to Offensive/Defensive Stance?
The normal Evasion rate and the check for the unique property “Leap” are separate. When you are attacked, Leap is checked using the probability stated for that property. However, Leap cannot dodge attacks that always hit. Leap is not disabled just because normal Evasion is 0 due to Offensive/Defensive Stance.
Are learned Skills and Job bonuses added again to the stats shown on Home?
No. Your current stats on Home already reflect bonuses from Equipment, learned Skills, your current Job, and other sources. If you change your Job or weapon, you need to recalculate your stats with the new conditions. Simply multiplying your current stats by the new Job's multiplier will not give you the correct values after the change.
序盤〜中盤で育成が止まったとき、実際に周回して改善したステージ・難易度・当時のLvを教えてください。ジョブ・装備と、EXP目的か装備目的か、勝率や1周の時間も分かる範囲で添えてください。
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初めての方へのページを読んでみたのですが最初の方のスキルビルドで詰まった時どこからコツコツ周回して良いかが分からないので参考レベルや極や螺旋を先に回った方が良い場所の例を出して欲しい
反映先: How to progress and a guide by Lv range 確認できた内容を反映しました。仕様の一部は確認中です
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