Fusion
Clearing Gram Snowfield Ice Cave added the Fusion tab to Crafting.
Transfers an Equipment item's unique property to another item. The material and base must be the same Equipment type; one- and two-handed weapons cannot be mixed. This does not transfer Skill Tree abilities or random modifiers. Every material has a 15% success rate. If you select several materials with the same property, they are consumed from highest activation rate until one succeeds. The transferred activation rate is 1/4 of the material's rate, rounded to 1 decimal places. It depends on the material's Quality and Rarity, not the base item's Quality. Locked Equipment may be used as the base but not as material. A fused property can be upgraded with a stronger material at the same slot rate and cost. Success replaces its value; failure keeps the current effect. Other fused properties on the material are not transferred.
Comments & Improvement Suggestions
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