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Combining and Activating Matching Hands

Hand: Matching Hand activation rates are combined up to 100%, then roll 1 time after acting. It does not roll separately for each of 2 equipped items or advance 2 times.

Action Gauge: On success, advances by 25%. This is separate from the Skill gauge and cannot carry Action Gauge beyond its cap.

Paradox: The combined activation rate is capped, then halved. The Pet effect Flash of Inspiration is separate; it is not a second activation from 2 equipped items.

Comments & Improvement Suggestions

Comments are also reviewed regularly. Feature requests will be considered separately.

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