日本語English
Play Megudan

Random Properties

Equipment has an inherent property determined by its type and random properties rolled for each item. Always-active effects, effects that roll when conditions are met, and additive values work differently.

Random property roll limits depend on the Equipment's G and Quality. For Runes, they depend on Gacha Lv and effect slot. You can check possible effects and value ranges before Reforging.

Inherent property activation rate: 5% × Quality/100 × Rarity multiplier (Rare 1, Epic 2, Legendary 3) × effect multiplier. Identical effects are combined, up to 100%. In Paradox, the result is then multiplied by 0.5 (up to 50%). Effects transferred through Fusion use 4 parts as the whole and take 1 of them from the material's activation rate. Limit Break + values do not affect activation rate.

Some identical effects combine values from Equipment, Runes, and other sources. Check each effect for its activation rate, power, effect value, and total cap. Multiple slots do not always activate separately.

Effects labeled “on basic attack” or “when a basic attack hits” work with basic attacks, including the inherent properties Follow-Up, Rapid Fire, Doublecast, and Twin Strike. They do not work with Bursts, Counters, or extra attacks such as Skyward and Stomp. Extra attacks cannot be Critical hits.

Comments & Improvement Suggestions

Comments are also reviewed regularly. Feature requests will be considered separately.

Loading…