Stack effect: Break Gear
Break Gear
Every 1 second, gain +2.
Each Hit of a basic attack first destroys Shield equal to final damage before Shield absorption × stack percentage. Stacks are not consumed.
Base stack gain is unaffected by G or Quality. Stacks normally last until the end of the Floor without being consumed. Magi Runes can increase, retain, or consume certain stacks.
Comments & Improvement Suggestions
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