Auto-Salvage, Auto-Feed, and Auto Organize
Inventory limit: Normally 300 items. The Shop's permanent Inventory Limit +200 purchase raises it to 500. “Limit” in this section means your personal limit, which is also where full-Inventory Auto-Salvage begins and Embark becomes unavailable.
Settings: Configure Equipment under Inventory → Auto-Salvage, then select Save. “Salvage Found Common and Uncommon Items” (Never, Only Weaker Than Equipped, or All) is separate from “Auto-Salvage When Inventory Exceeds the Limit.”
Salvage on pickup (only weaker than equipped): If a found Common or Uncommon item's G × Quality is below the equipped item in the same slot, it becomes Shards without entering Inventory. A one-handed weapon is salvaged only if weaker than both hands. Comparison uses Equipment worn when you Embarked. Items for empty slots, including shields while using a two-handed weapon, and items with the same name and G as equipped Equipment are kept. This starts OFF. After equipping Rare+ items in all 4 slots, you are prompted to enable it. If you decline, you can change it later under Inventory → Auto-Salvage. Shard yield matches manual Salvage.
Salvage on pickup (all): Converts every found Common and Uncommon item into Shards regardless of slot or equipped strength. Items with the same name and G as equipped Equipment are kept as Limit Break materials.
Salvage when full: When adventure, Skip, or Sweep rewards are finalized, your Inventory and new drops, excluding items salvaged on pickup, are combined and only the amount above the limit becomes Shards. Enabling this setting alone does not Salvage your current Inventory.
Eligible when full: Unequipped, unlocked Equipment with no Limit Breaks. Per-Rarity settings may include Rare, Epic, and Legendary items. Rare+ items are kept by default. Salvaging weaker items on pickup applies only to Common and Uncommon.
Item selection: When full, current and newly found Equipment are combined and salvaged from lowest G × Quality upward. Ties use lower G, then lower Quality. If a new item is weaker, it is salvaged without entering Inventory.
Eligibility: For each Rarity, choose Keep, Both G and Quality at or Below Set Values, or Any G and Quality. Full-Inventory Salvage and Pet feeding on pickup use separate eligibility settings. Check both before saving.
When full: You may Embark or Skip at exactly the limit. If already above it, you cannot begin even with Auto-Salvage enabled. Manually Salvage items or otherwise reduce Inventory to the limit first.
Not enough eligible items: If all Salvage candidates are exhausted, remaining items are kept even above the limit. You cannot continue the next Run while over the limit.
Results: Adventure, Skip, and Sweep results show the number Auto-Salvaged and Shards earned. Auto-Salvaged drops still count as acquired in the Codex.
Auto-feed eligibility: Select found items using the feeding Rarity, G, and Quality settings. Rare+ items may be included. Enabling the setting does not feed your current Inventory.
Auto-feed to Pet: When Pet feeding is ON, eligible drops are fed to the selected Pet. Your accompanying Pet does not change. This works in regular adventures, Skip, and Sweep. It feeds through Equipment Lv100, then turns feeding OFF and returns to Auto-Salvage. Enable “Feed at Lv100” to continue.
Feed only unregistered Memoria: Feeds only Equipment not registered in the account-wide Memoria and Auto-Salvages registered items. If several of the same type drop together, only the first 1 is fed. The results screen shows the amount fed and growth. Changes to Contest stats do not stop Sweep.
Auto Organize is separate: It assigns current Inventory to Limit Break, Fusion, Permanent Skills, Pet feeding, and Salvage. Legendary items may be included depending on conditions. Review each category and its Equipment before running it, and Lock anything you want to keep.
Runes differ: Configure automatic Salvage under Bulk Rune Salvage. Newly drawn Runes are checked by effect count and “at or below ○% of the ideal value,” and may be salvaged even below the storage limit. Enabling it does not Salvage Runes you already own.
Rune evaluation: Values are positioned between a 0% minimum and the 100% maximum at your current Gacha Lv. For batch draws, the Gacha Lv after all draws is used. Because a higher Gacha Lv raises the maximum, previously kept Runes may later meet the Salvage condition and can be removed with Bulk Salvage. For multiple effects, the best effect determines the result. Equipped and Locked Runes are excluded. With “Salvage matching or weaker Runes from copy 5 onward,” ON by default, Runes with the same effects and equal or lower values, including weaker versions of multi-effect Runes, are ranked best first; keep 4 and Salvage from copy 5 onward. The 4 kept copies include equipped and Locked Runes.
Organizing Runes: Under Inventory → Runes, search by effect name and filter for 1, 2, or 3 effects or Locked. Select Choose to Salvage → Select All Shown to Salvage only unequipped, unlocked Runes in the results.
Old Momentum +1 Runes are treated as having a value 85% through the current Gacha Lv range and rated as 85% ideal. You can open Batch Salvage and turn Auto-Salvage OFF even with 0 Runes.
Equipment with Gear: When Inventory is full, Auto-Salvage will not salvage Equipment fitted with Magi Gear unless “Salvage Equipment with Gear” is enabled. Batch Salvage, Auto Organize, Max Limit Break, and Fusion list it separately under “Equipment with Gear” and use only checked items. Pet absorption's Batch and Select All options exclude it, though you can select 1 at a time. Gear detaches and remains when its Equipment is used. If higher-Quality Equipment becomes the base during Limit Break, the selected Equipment's Gear moves to the new base.
Magi Runes: Batch Rune Salvage excludes Magi Runes unless “Include Magi Runes” is enabled.
Comments & Improvement Suggestions
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