What Remains After Limit Break and Fusion
Limit Break: Strengthen Equipment using materials with the same name and G plus Shards. It cannot fail. The selected base remains and materials are consumed. Fused properties on materials carry over; if they exceed the slot limit, choose which effects to keep.
Fusion: Transfer a unique property from material for the same slot. On failure, the base and its current effect remain, but the material is consumed.
Activation rate: A unique property's rate is calculated from Rarity and Quality; the Limit Break + value is not included. After Fusion, it uses 4 parts as the whole and takes 1 of them from the material's rate; it does not use the receiving base's Quality.
Comments & Improvement Suggestions
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